Anonymous, 14 Jul 2020
Research on Middle East, Islam and digital media
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Galvan, Juan, E-Dawah: Fundamentals and Methods. Islam for Today abstract full text
 
Geraci, Robert, Theological Productions: The Role of Religion in Video Game Design. In Cultural Perspectives of Video Games: From Designer to Player (eds. Adam L. Brackin and Natacha Guyot), Inter-Disciplinary Press (Oxford, UK), 2012 abstract full text PDF
 
Gezduci, Hasibe; d'Haenens Leen, Culture-Specific Features as Determinants of News Media Use. The European Journal of Communication Research, Vol. 32, No. 2, June 2007 abstract full text
 
Ghareeb, Edmund , New media and the information revolution in the Arab world: An assessment. The Middle East Journal, Vol. 54, No. 3, Washington: Summer 2000 abstract full text
 
Ghattas, K., Syria launches Arab war game. BBC News, 2002, London. abstract full text
 
Gorak-Sosnowska, Katarzyna, Deconstructing Islamophobia in Poland: Story of an Internet Group. University of Warsaw, 2014 abstract full text
 
Gräf, Bettina, Sheikh Yūsuf al-Qaradāwī in Cyberspace. Die Welt des Islams, Volume 47, Numbers 3-4, 2007 abstract full text
 
Greifenhagen, Franz Volker, “Little Mosque on the Prairie” and Modern Convivencia: An Intervention into Canadian Muslim Identities. In Muslims and the New Information and Communication Technologies, Muslims in Global Societies Series, Vol. 7 abstract full text
 
Grieve, Gregory Price and Heidi A. Campbell, Studying Religion in Digital Gaming. A Critical Review of an Emerging Field. Heidelberg Journal of Religions on the Internet (vol. 5, 2014) abstract full text PDF
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