Anonymous, 20 Jun 2019
Research on Middle East, Islam and digital media
create content
Do you want to publish your call for papers or article on Digital Islam?
more
newsletter
Register for Newsletter
more
keyword: virtual worlds

Book: Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life

The book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to authentic sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. The author argues that World of Warcraft and Second Life are virtually sacred because they do religious work.

Video Games and Religion: Methods and Approaches

Routledge Studies in Religion and Digital Culture
Editors: Vit Sisler (Charles University in Prague) Kerstin Radde-Antweiler (University of Bremen) Xenia Zeiler (University of Helsinki)
Vit Sisler
methodology, game studies, video games, study of religion, religion online, virtual worlds
vit.sisler@ff.cuni.cz
Jan 15, 2015

CFP: Special Issue of CyberOrient: Problematizing Cyber Wars

CyberOrient : Online Journal of the Virtual Middle East
http://www.cyberorient.net/detail.do?articleId=3682
Helga Tawil-Souri
Middle Eastern studies, conflict, Internet studies, cyberactivism, social networks, virtual worlds, activism, Internet, Middle East, media studies, communication studies
helga@nyu.edu
Sep 30, 2014

New Book: Playing with Religion in Digital Games

The book explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto?

Book: Jihadi Culture on the World Wide Web

This volume examines "jihadi" content on the Internet by drawing on both Arabic and English primary source materials. After examining this content as digital media, the work looks at how it is productively consumed by online communities, including how "jihadi" individuals construct themselves online and how jihadism is practiced and represented as an online activity. The work also discusses the consumption of such jihadi media by those who are hostile to radical Islam and the relation between fantasy, pleasure, ideology, and ordinary life.

New Issue of the Online – Heidelberg Journal of Religions on the Internet

The Institute for Religious Studies at the University of Heidelberg released a new issue of its Online – Heidelberg Journal of Religions on the Internet titled Religion in Digital Games. Multiperspective and Interdisciplinary Approaches Vol 5 (2014) edited by Simone Heidbrink and Tobias Knoll.

Book: From Tribe to Facebook: The Transformational Role of Social Networks

The book explores and analyzes the potential outcomes of the accelerated development of social networks. Their economic potential in general is discussed, as are their implications for the future of traditional media forms, both as sources of news and key platforms for shaping public opinion. It also explores the use of social networks by terrorists and organized criminal gangs – a trend which has not only led to the development of new forms of criminal activity, but also to the ‘globalization’ of crime – and examines the potential for new forms of ‘virtual’ conflict to arise, with the Internet as the battlefield, social networks as the weapons, and states and citizens as the combatants.

Book: The Technology Of Nonviolence: Social Media and Violence Prevention

Once peacekeeping was the purview of international observers, but today local citizens take violence prevention into their own hands. These local approaches often involve technology--including the use of digital mapping, crowdsourcing, and mathematical pattern recognition to identify likely locations of violence--but, as the author shows, technological advances are of little value unless they are used by a trained cadre of community organizers.

New Book: Digital Ethnography: Anthropology, Narrative, and New Media

Integrating insights from cultural anthropology, folklore, digital humanities, and digital heritage studies, this book brims with case studies that provide in-depth discussions of applied projects. Web links to multimedia examples are included as well, including projects, design documents, and other relevant materials related to the planning and execution of digital ethnography projects. In addition, new media tools such as database development and XML coding are explored and explained, bridging the literature on cyber-ethnography with inspiring examples such as blending cultural heritage with computer games.
page 1 of 439 items