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Socializing on the Internet: Case Study of Internet Use Among University Students in the United Arab Emirates
Dominika Sokol and Vit Sisler, 27 Jul 2010
The Legality of Intellectual Property Rights under Islamic Law
Silvia Beltrametti, 25 Feb 2010
Video Games, Video Clips, and Islam: New Media and the Communication of Values
Vit Sisler, 9 Nov 2009
European Courts’ Authority Contested? The Case of Marriage and Divorce Fatwas On-line
Vit Sisler, 7 Jul 2009
The Politics of Virtual Fatwa Counseling in the 21st Century
Jens Kutscher, 6 Jul 2009
“Gaining Knowledge”: Salafi Activism in German and Dutch Online Forums
Carmen Becker, 6 Jul 2009
Video Games in the Arab World and beyond - Interview with Vit Sisler
Patrick Haenni, 29 Jun 2009
Convergence, Next Phase of the Information Revolution
Jon W. Anderson, 31 Mar 2009
latest update
Digital Islam
Michal Zdenek,
9 Sep 2010
Cyber Orient
Gary R. Bunt,
3 Aug 2010
about us
Digital Islam is a research project edited by Vit Sisler and supported by the Faculty of Arts of Charles University in Prague.
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keyword: virtual worlds
Halos and Avatars: Playing Video Games With God
Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media.
Michal Zdenek,
30 Aug 2010
Digital Religion: Research in Virtual 3D Environments
Summer School. Bremen, Germany. July 30 - August 09 2010. Instructed by more than 10 international teachers, the participants of will engage for ten days into the interdisciplinary study of practical methods and theoretical approaches for the scientific handling of ritual and media.
Vit Sisler,
8 Jun 2010
Religions on the Internet - Aesthetics and the Dimensions of the Senses
Online Heidelberg Internet Journal
Nadja Miczek
information and communication technology, websites, cultural studies, virtual worlds, blogs, study of religion
Mar 31, 2010
Vit Sisler,
26 Feb 2010
Race, Ethnicity, Diaspora in the Digital Age
Two HASTAC Scholars: Anne Cong-Huyen and Edward Gonzalez-Tennant have hosted a discussion forum on Race, Ethnicity, Diaspora in the Digital Age. The forum should explore the reproduction and (re)configurations of race, ethnicity, and diaspora in digital spaces, including social networks, video games and virtual spaces.
Vit Sisler,
28 Jan 2010
Virtual Journalism at the American University in Cairo
The Virtual Newsroom at the American University in Cairo is a collaborative project to explore virtual news venues as a viable space for the evolution of journalism. As part of this project, Dancing Ink Productions created a newsroom in the virtual world of Second Life for the Kamal Adham Center for Journalism Training and Research at the American University in Cairo. The project is directed by veteran American journalist Lawrence Pintak who directs the Kamal Center and who covered the Middle East for 30 years. It is funded by a grant from USAID. The first tenants of the virtual newsroom are a group of eight Egyptian bloggers.
Vit Sisler,
9 Nov 2009
Video Games, Video Clips, and Islam: New Media and the Communication of Values
This chapter analyzes video games and video clips with an Islamic emphasis and the various levels at which they convey ethical and moral values. Both video games and video clips have been neglected and marginalized by the academy, albeit to varying degrees. Given their pervasiveness, especially among Middle Eastern youth, we are in crucial need today of critical understanding of the different ways these media articulate Islam and communicate it to consumers. This chapter in particular discusses the appropriation of games by various private Islamic companies, operating in the broader religious and cultural context of the Islamic revival and piety movement, for educational purposes. Finally, this chapter discusses how Islamic game production and, more generally, the public discourse of the Islamic piety movement are shaping mainstream video game production targeted at Muslim audiences and the marketing strategies of game production companies.
Vit Sisler,
9 Nov 2009
Breaking New Ground: Innovation in Games, Play, Practice and Theory
Sep 1, 2009 – Sep 4, 2009
London
United Kingdom
Digital Games Research Association
Apr 17, 2009
Vit Sisler,
16 Dec 2008
Helland, Christopher,
On-line Religion/Religion on-line and Virtual Communitas.
In: Hadden J. K.; Cowan D. E. (eds.). Religion on the Internet: Research, Prospects and Promises, Amsterdam-London-New York: JAI, 2000
abstract
Second Life and The Sacred: Islamic Space in a Virtual World
Islamic religious spaces are present in the multi-user virtual environment Second Life. Because they are designed after emotionally-charged real life sacred sites, such as Mecca, and because their designers instruct users to follow behavioral regulations typical of real life Islamic sacred spaces, the virtual spaces are interpreted as ambiguously sacred. This paper examines this phenomenon, utilizing the theories of Ken Hillis to explain how characteristics of virtuality, combined with the factors listed above, have led to this ambiguity. As ‘the virtual’ contains such ambiguously sacred sites as Mecca (though not as sacred as the geographical location in the Hijaz), theorists of religion should consider virtually-mediated experiences as one form of contact with ‘the sacred.’
Krystina Derrickson,
13 Sep 2008
Derrickson, Krystina,
Second Life and The Sacred: Islamic Space in a Virtual World.
V. Sisler (Ed.) Digital Islam: Research Project on Middle East, Islam and Digital Media, 2008
abstract
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