Anonymous, 13 Nov 2019
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keyword: virtual worlds

New Book: Digital Religion: Understanding Religious Practice in New Media Worlds

The book offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book considers the theoretical, ethical and theological issues raised.

New Book: Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual Reality

Drawing on interviews with roboticists and AI researchers and with devotees of the online game Second Life, among others, the author illuminates the ideas of such advocates of Apocalyptic AI as Hans Moravec and Ray Kurzweil. He reveals that the rhetoric of Apocalyptic AI is strikingly similar to that of the apocalyptic traditions of Judaism and Christianity. In both systems, the believer is trapped in a dualistic universe and expects a resolution in which he or she will be translated to a transcendent new world and live forever in a glorified new body.

New Report: LGBT Republic of Iran: An Online Reality?

Small Media, a non-profit based in London, released its report LGBT Republic of Iran: An Online Reality?, "revealing how Iran’s LGBT communities use global communications technology in their everyday lives."

Book: Godwired: Religion, Ritual and Virtual Reality

This book offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious.

Information, Communication and Society's Special Issue: Religion and the Internet: Considering the online–offline connection

The peer-reviewed journal Information, Communication and Society has released its special issue Religion and the Internet: Considering the online–offline connection (Vol. 14, Issue 8, 2011). The articles are available to buy online.

Cultures in Virtual Worlds

New Review of Hypermedia and Multimedia
cultural studies, social media, social networks, virtual worlds
Nov 11, 2011

Aesthetics and the Dimensions of the Senses

The Online - Heidelberg Journal of Religions on the Internet has published a special issue on Aesthetics and the Dimensions of the Senses, edited by Simone Heidbrink and Nadja Miczek. During the last years with its rapid technological developments applications like online social networks or virtual 3D worlds have been gaining more and more popularity also for religious actors. When analysing religions on the Internet many academic researchers have until today drawn their attention mainly on questions like: if we look at religious web content, what are we actually seeing? And how can we interpret this? May I limit my analysis to the textual components? Or should I include pictures, music etc.? Do I have to include background colour, navigation etc, in my analysis? In an attempt to rethink these questions the editors decided to set up a special issue of this Online Journal which is dedicated to aesthetics and the sensual dimensions of religions on the Internet.
 
Fouts, Joshua, Al-Andalus 2.0. Saudi Aramco World, Number 4, Volume 61, July/August 2010 abstract full text

Halos and Avatars: Playing Video Games With God

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media.
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