newsletter
recommended articles
Socializing on the Internet: Case Study of Internet Use Among University Students in the United Arab Emirates
Dominika Sokol and Vit Sisler, 27 Jul 2010
The Legality of Intellectual Property Rights under Islamic Law
Silvia Beltrametti, 25 Feb 2010
Video Games, Video Clips, and Islam: New Media and the Communication of Values
Vit Sisler, 9 Nov 2009
European Courts’ Authority Contested? The Case of Marriage and Divorce Fatwas On-line
Vit Sisler, 7 Jul 2009
The Politics of Virtual Fatwa Counseling in the 21st Century
Jens Kutscher, 6 Jul 2009
“Gaining Knowledge”: Salafi Activism in German and Dutch Online Forums
Carmen Becker, 6 Jul 2009
Video Games in the Arab World and beyond - Interview with Vit Sisler
Patrick Haenni, 29 Jun 2009
Convergence, Next Phase of the Information Revolution
Jon W. Anderson, 31 Mar 2009
latest update
Digital Islam
Michal Zdenek,
9 Sep 2010
Cyber Orient
Gary R. Bunt,
3 Aug 2010
about us
Digital Islam is a research project edited by Vit Sisler and supported by the Faculty of Arts of Charles University in Prague.
search
links
keyword: information and communication technology
Austrian Anti-Mosque Game Got Offline
The Styrian provincial branch of the right-wing populist FPÖ party (the Freedom Party of Austria) launched its anti-mosque online flash game called "Moschee Baba" ("Bye Bye Mosque") in advance of regional elections which are to be held on 26 September. The objective of the game is to shoot down minarets that are being built. That raised criticism from the local Muslim community, the Social Democratic Party of Austria and the Green Party. The public prosecutor in Graz, the capital of the Styria region, has opened an investigation into the game after receiving the Green Party's complaint. At this time, the game is taken offline and the statement on the website says: "Due to the political influence of our opponents this game was banned by the Austrian justice! Now, it's up to you to decide on 26 September."
Michal Zdenek,
9 Sep 2010
Controversial Shooter Video Game Placed in Somalia
Teyon, a Polish video game developer and producer from Krakow, has recently released a new arcade on-rails shooter "Heavy Fire: Special Operations" for Nintendo's WiiWare. Taking place during a fictional conflict in Somalia with the aim to shoot "rebels who spread terror and fear," the game has already caused controversies among video game players and reviewers, criticizing it for reinforcing stereotypes of Arabs and Muslims.
Michal Zdenek,
9 Sep 2010
Game Studies, Culture, Play, and Practice Area SW/TX PCA/ACA and PCA/ACA Joint Conference
Apr 20, 2011 – Apr 23, 2011
San Antonio, TX
United States of America
SW/TX PCA/ACA
Judd Ruggill
Dec 15, 2010
Viktor Dobrovolny,
9 Sep 2010
New Book: The Digital Origins of Dictatorship and Democracy: Information Technology and Political Islam
This book looks at the role that communications technologies play in advancing democratic transitions in Muslim countries. As such, its central question is whether technology holds the potential to substantially enhance democracy. Certainly, no democratic transition has occurred solely because of the internet. But, as Philip Howard argues, no democratic transition can occur today without the internet. According to Howard, the major (and perhaps only meaningful) forum for civic debate in most Muslim countries today is online. Activists both within diasporic communities and within authoritarian states, including Iran, Saudi Arabia and Pakistan, are the drivers of this debate, which centers around issues such as the interpretation of Islamic texts, gender roles, and security issues. Drawing upon material from interviews with telecommunications policy makers and activists in Azerbaijan, Egypt, Tajikistan and Tanzania and a comparative study of 74 countries with large Muslim populations, Howard demonstrates that these forums have been the means to organize activist movements that have lead to successful democratic insurgencies.
Michal Zdenek,
2 Sep 2010
When Religion Meets New Media
This lively book focuses on how different Jewish, Muslim, and Christian communities engage with new media. Rather than simply reject or accept new media, religious communities negotiate complex relationships with these technologies in light of their history and beliefs. Heidi Campbell suggests a method for studying these processes she calls the "religious-social shaping of technology" and students are asked to consider four key areas: religious tradition and history; contemporary community values and priorities; negotiation and innovating technology in light of the community; communal discourses applied to justify use.
Michal Zdenek,
30 Aug 2010
Halos and Avatars: Playing Video Games With God
Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media.
Michal Zdenek,
30 Aug 2010
Thai, Evelyn,
Alternate Viewpoints: Counter-hegemony in the Transnational Age.
Arab Media and Society, Issue 11, Summer 2010
abstract
full text
PDF
Bernardi, Chiara,
Saudi bloggers, women’s issues and NGOs.
Arab Media and Society, Issue 11, Summer 2010
abstract
full text
PDF
