Anonymous, 25 Sep 2017
Research on Middle East, Islam and digital media
create content
Do you want to publish your call for papers or article on Digital Islam?
more
newsletter
Register for Newsletter
more
keyword: shia
Ahmed Al-Rawi, Jacob Groshek, Arab Iranians and Their Social Media Use, CyberOrient, Vol. 9, Iss. 2, 2015
CyberOrient

New Book: The Oxford Handbook of American Islam

This handbook covers the growth of Islam in America from the earliest Muslims to set foot on American soil to the current wave of Islamophobia. Topics covered include the development of African American Islam; pre- and post-WWII immigrants; Sunni, Shi'ite, sectarian and Sufi movements in America; the role and status of women, marriage, and family; and the Americanization of Islamic culture. Throughout these chapters the contributors explore the meaning of religious identity in the context of race, ethnicity, gender, and politics, both within the American Islamic community and in relation to international Islam.

Book: The Dynamics of Sunni-Shia Relationships: Doctrine, Transnationalism, Intellectuals and the Media

This book presents wide-ranging and up-to-date research that sheds light on the political, sociological and ideological processes that are affecting the dynamics within, as well as the relationships between, the Shia and Sunni worlds. Among the themes discussed are the ideological and doctrinal evolutions that are taking place, the contextualisation of the main protagonists’ political practices, transnational networks, and the role of intellectuals, religious scholars and the media in shaping and informing this dynamic relationship.

Videogame Development in the Middle East: Iran, the Arab World, and Beyond

Videogame producers in the Middle East face many challenges, which make local game development more difficult than in the US or Europe. This chapter discusses these challenges and identifies the particular production strategies and design features local game developers use in order to adapt to them. In other words, it analyzes the broader cultural, social and political aspects that shape videogame design and production in the Middle East, focusing particularly on the Arab world and Iran. By doing so, it aims to transcend the fragmented character of existing research and propose a theoretical framework for the contextualization of videogame development in the Middle East.

New Book: Shi'i Islam in Iranian Cinema: Religion and Spirituality in Film

In her book Nacim Pak-Shiraz highlights how many Iranian film directors concern themselves with the content of the religious and historical narratives of culture and society, sparking debate about the medium's compatibility or incongruity with religion and spirituality. She explores the various ways that Shi'i discourse emerges on screen, and offers groundbreaking insights into both the role of film in Iranian culture and society, and how it has become a medium for exploring what it means to be Iranian and Muslim after thirty years of Islamic rule.
 
Blank, Jonah, Mullahs on the Mainframe: Islam and Modernity among the Daudi Bohras. Chicago : University of Chicago Press, 2001 abstract
 
Kalinock, Sabine, Going on Pilgrimage Online : the Representation of Shia Rituals on the Internet. Online – Heidelberg Journal of Religions on the Internet: Volume 02.1 Special Issue on Rituals on the Internet, ed. by Kerstin Radde-Antweiler, 2006. abstract full text
page 1 of 110 items